Magic Box
This is a story about the city. The earlist cities were formed as a result of the accumulation of people through the exchange of goods, and they were also able to provide security and protection for human beings. Cities have always developed in response to human needs and are constantly renewing (either through self-organized renewal or logical urban planning). In our Magic Box, we use the Rubik's Cube as the prototype of the city, we offer three urban function variables: commercial, residential and cultural. They are linked to each other and may have different positive or negative effects.
It’s a group work of a technical seminar at UCLA.
Group members: Yuzhou Wang, Xiting Chen, Tianao Xu
Roles:
- System / level Design.
- Code for controller, gird system, and levels.
Radio Bear
3D RPG game demo. A two-week game development test during the summer internship, make a short game demo using scenes and characters from the Asset Store.
Individual work
Engine: Unity 3D
Spring Festival Walk
The cityscape in the scene is based on my childhood memories of my hometown during the Spring Festival, Zhejiang Province in the early 21st century. Quickly generate urban fabric with Grasshopper software and render them in Unity with URP render pipeline. It’s an assignment of a technical seminar at UCLA.
Individual work
Engine: Unity URP
Nightmare Port
A week-long game scene test during a summer internship, make a short game demo using scenes and characters from the Asset Store. The level design is mainly for close shot (port), medium shot (cave entrance) and long shots (islands and ships floating in the sky).
Individual work
Engine: Unity 3D